Your funeral was yesterday. Tomorrow is still yours.

You come back to a world that already buried you. Above the valleys the Borrowed Sun burns where the true sun failed, and its keepers call the price a tithe — a few years from every life, so that everyone may have a morning.

The graves are filling faster than that explains. Children forget birthdays they have not yet lived. Somewhere in a ledger you have never seen, your debt has been paid twice.

What you play

- Seven hero classes — Templar (auras, shield, blessed hammers), Elementalist (fire, frost, lightning), Occultist (summons, curses, bone), Berserker (dual weapons, warcries), Huntess (bows, javelins, spears), Beastmaster (beasts, storms, shapeshifting), Nightblade (martial arts, traps, shadows).


- Five chapters, 135 maps — Mournhaven's toll roads and monastery cells, the drowned republic of Saltwake, the jungle archives of Rootward, the name foundries of Cinderwatch, and the observatories of Evenfall. Seventeen main-route locations and nine branch locations per chapter, with waypoints, return loops and shortcuts opened by your decisions.

- 35 quests — four main chapter conflicts plus side stories that belong to other residents. 41 physical testimony objects you can examine in the world and reread in the journal, 16 collectible relics, 25 townspeople with distinct voices.

- Three endings — two are always available after the final boss; the third requires four specific side stories to be finished. Regional decisions change the epilogue, and the completion screen shows its illustration and coda.

- Loot that matters — itemisation, sockets, sets, uniques, charms and  runewords you assemble by socketing runes in the right order on the right base.

- Normal → Nightmare → Hell — unlocked per hero; starting the next difficulty keeps your level, skills, equipment and inventory while beginning a fresh campaign.

How it plays

Isometric, single-player, mouse-and-keyboard, runs entirely in your browser with no install, no account and no server. Combat is real-time; dialogue and testimony panels pause it so reading never costs you a fight.

Saving

Heroes are stored locally in your own browser. Each hero has an independent profile — including two heroes with the same name — and the town chest is shared between profiles in that browser. Nothing is uploaded anywhere; there is no online component.

Controls

Left-click move/attack/interact · right-click assigned skill · R run/walk · 1–4 belt potions · F1–F8 skill select · I inventory · C character · S skills · Q journal · M waypoints · Tab map · H companion · T talk · G pick up gold · Esc menu, save, switch hero.

+ Mobile version


Notes

- A large single-player campaign: roughly 25–40 hours for one ending, more if you clear side stories and higher difficulties.


Credits

Original design, code and writing. Artwork and illustrations were produced with generative-AI image tools.

Updated 2 days ago
Published 12 days ago
StatusReleased
PlatformsHTML5
Authornalexand
GenreRole Playing
TagsAction RPG, arpg, browser-game, choices-matter, class-based, Dark Fantasy, Isometric, keyboard-only, Loot, Singleplayer
Average sessionDays or more
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics

Development log

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